PICK YOUR POTION (2017) 

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Pick Your Potion was a four week long project where a team of ten made this cooking game. I was project manager, narrative designer and also made the audio, both the sound effects and the voiceline script and recordings. It was challenging and fun, and the game won prices for best technical execution and audio at SGA17.

Game pitch:

“Somewhere in a magical land, in a remote forest, there is a witch in a hut. She brews magical potions.

A vampire with sun allergy? An orc with anger management problems? A non glamorous fairy?

Pick your potion is a fantasy cooking game in VR, where you chop and grind gory magical ingredients for potion brewing for all the magical creatures in the forest.

You play Pick your potion as the witch of the woods, to whom these creatures come to get help for their troubles.  Your task is to brew potions that can solve their problems.

When you get an order from a creature, you have to look for the right type of recipe in your bookshelf. Chop, grind, slice and stir. Be accurate and hurry up, your customers don’t want to wait!

Pick your potion is a cosy VR cooking game with a lot of heart. And also, cockroaches that needs to be smashed.”

Examples of game audio voicelines and audio sound planning:

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SGA prizes 

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THE THIEF’S TRAIL (2017)

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This game was made in seven weeks with a team of ten. I was narrative designer and audio designer in this game that focused on the narrative side of stealth gaming.

Game trailer:

Game pitch:

“In The Thief’s Trail, you play as young thief Alexis trying to save your people from an invading army, by stealing a book with key information on the technology of the mechanism. By using your wits and special abilities, you can deceive, distract and hide from the ferocious minotaurs, as you retrieve intelligence on where the book with the secrets of the mechanism is. A tense stealth experience taking place in a politically charged atmosphere with a palpable sense of danger.”

The game intro:

Examples of game lore documents:

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