Finna dolda ting : en bok om svensk rollspelshistoria (Galago 2015)

147841

‘I Finna dolda ting utforskas de svenska rollspel som skrevs från 80-talet och framåt. Boken luskar i moralpaniken på 90-talet och ger alla gamla rollspelare en rejäl nostalgitripp tillbaka till en tid då de såldes i vanliga leksaksaffärer, och alla ungar spelade Drakar och Demoner i sin källare. Boken innehåller intervjuer med spelkonstruktörer, vintagebilder, nya fakta och en rejäl genomgång av Sveriges rollspelsskatt gjorde dessa dyrgripar verkligen folk till satanister, eller snarare till driftiga entreprenörer som använder sina kunskaper i karriären?

Boken riktar sig till rollspelare, gamla som unga, nya som gamla, och alla som undrade vad deras barn/kompisar/partners egentligen sysslade med, när det begav sig. Finna dolda ting vill ge en bild av ett alldeles speciellt fenomen i svensk samtidshistoria.’

I co-wrote this book with Daniel Linder Krauklis, and it’s about Swedish roleplaying history. It came out 2015 at Galago and was well received. It is one of the first books written about Swedish roleplaying history and culture, with a lot of old pictures, news articles and voices from the last 35 years of Swedish roleplaying in it. We met with a lot of people who were in the industry back in the day, dove deep into archives and got hold of rare radio snippets from the dark days of moral panic in the 90s. It was a lovely and sometimes huge challenge to write.

 

 

Inflytandeguiden – kortspelet GRÄV! (Ax/Sverok/Trinambai 2015)

12998388_249416785409763_1278553887667550172_o inflytandeguiden

IMG_1096

 

 

 

 

 

Foto: Natalia Medina/Inflytandeguiden

Gräv! (Dig!) is a card game that is part of an educational method material published by Ax – Kulturorganisationer i samverkan och Sverok. The game is a co-op game where the players play rabbits, and they build the board while playing. They try to get to the goal card without being eaten by the hungry fox that chases them.  After the game is done, there are questions to be answered about how the team collaborated in the quest to get all the players safe to the goal. The game is meant to be a an opener for discussion about power and influence and collaboration in organisations.

 

OTHER PUBLICATIONS

  • I write about TV on the website TVdags.se (Swedish)
  • I write about TV in the culture magazine Opulens (Swedish)
  • Older games for high school about work laws and unions at Arena Skolinformation (Swedish)